• §1 Players and Accounts
    Each player may only own and play one account per server.
    • §1.1 Password Sharing
      The owner of an account may not transfer the password of an account to any person playing on the same game world. Additionally, choosing the same password on the same game world as another person is illegal; and is considered multi accounting, as defined in these rules.

      However, it is permissible to transfer the password of an account to a person or persons playing on different game worlds (or not playing at all) in order to play a single account together.

      There is no compensation for damages done by someone knowing the password for an account. The Travian Team reserves the right to deny service features and/or charge the account in question for illegal password sharing. Furthermore, an account that uses an insecure password that can be easily obtained or guessed does not qualify for compensation in case of damage to the account.

      The person receiving the password is subject to the rules of Travian as well as the General Terms and Conditions.
    • §1.2 Account Transfers
      In order to transfer an account to a new owner, the current owner must change the registered email address (via the in-game email change function) to that of the new owner.
    • §1.3 Sitting
      Every player has a right to name two sitters who may administer the account during an owner's absence. Sitters must play the account they are sitting to the account’s full benefit.

      Permanently sitting an account for a player that is absent for more than 2 weeks is not allowed. Foreseeable periods of absence longer than two weeks must be reported to a Multihunter before the departure of the owner.

      There is no compensation for damages done by a sitter. Owners of an account are fully responsible for the actions of any sitters for their account. In the event that sitters of an account do not follow these rules and the General Terms and Conditions of Travian, both the account owner and the sitter may be punished.

      The sitter of an account must sit the account using the account sitting function in game. The sitter of an account may not tend to an account by logging on with the password of the account they are sitting §1.1.

      For restrictions on resource transfers between sitters and sittees, see §2.1.1.
    • §1.4 Same Computer Usage
      All accounts being played from the same internet connection must be registered under "Same Computer Usage" under the account preferences. For restrictions on resource transfers between players set as same computer usage, see §2. NOTE: This rule does not apply to public places such as libraries or Wi-Fi "hot spots".
  • §2 Resource Transfers and Pushing
    An account must always be played with its own benefit in mind and may not exist for the use or benefit of another account.
    • §2.1 Acceptable Resource Transfers
      Smaller players may send larger players up to an hour's worth of production per day per player; larger players may send smaller players up to three hours' production per day per player. (One hour's worth of production consists of the net sum total of all resources in all villages, plus the upkeep of troops.) This applies to tributes, embassy upgrades, purchases of troops, etc. Players are allowed to transfer wheat to keep their troops fed when they are acting as reinforcements in another village. NOTE: You may send as many resources as you wish between your own villages on your account.
    • §2.1.1 Acceptable Resource Transfers In The Case of Same PC Usage and/or Sitting
      The one-way transfer of resources between players who use the same computer or sitters/sittees is against the rules. In these cases, all trades must equal out to 1:1 within 24 hours and trades at the market must be done at 1:1.
      The exception is wheat transfers done in cases of defense.
    • §2.1.2 World Wonder Villages
      Resources sent to a World Wonder village will be excluded from the pushing rule. NOTE: Resources sent to Building Plan Villages are NOT excluded.
  • §3 Friendly Fire
    • §3.1 Raids / Attacks
      It is permissible to attack any and all players, however resources raided from allies, confederacies, sitters, and same computer usage players are counted towards the daily pushing limit (see §2.1), and violations will be punished as such.
    • §3.2 Village Capture
      • §3.2.1 Sitters / Same Computer Usage
        Villages of players for whom one has sat in the last 14 days or who were listed as sitters / same computer usage in the last 14 days may not be conquered. NOTE: This rule is system enforced. Any conquering which the system permits is permissible.
      • §3.2.2 Allies
        Villages of players whom in the past 2 days have been in the same alliance or an immediate allied alliance (confederacy) may not be conquered. NOTE: This rule is system enforced. Any conquering which the system permits is permissible.
      • §3.2.3 NAPs
        The friendly fire rules do not apply to NAPs.
      • §3.2.4 Reporting Violations
        All of the friendly conquering rules are system enforced; any conquering allowed by the system is permissible.
      • §3.2.5 Oases
        The above mentioned conquer rules and guidelines do not apply to oases (tiles occupied by nature).
  • §4 Use Of Externals
    The use of scripts or bots which automate actions (such as building upgrades or sending troops) or modify the game interface (for example, Grease monkey scripts) are against the rules. The game must be played with an unmodified internet browser. All scripts which excessively tax the server are also forbidden.
  • §5 Errors In The Game
    Programming errors, "bugs," should be reported in the forums or to admins immediately. They may not be exploited in order to gain advantages. Abuse can lead to the account being punished.
  • §6 Money Transactions
    It is against the rules to buy or sell troops or resources for money and/or in-game gold. It is also against the rules to exchange actions or services for money and/or in-game gold. The sale of accounts is forbidden.
  • §7 Netiquette
    A conversational tone should be maintained at all times.
    1. Insults, real-life threats, vulgar/foul language, personal attacks, political statements, and spamming are all against the rules. In-game names, village names, and player and alliance profiles fall under the same rules. Questionable or vulgar drawings, especially due to excessively large profiles, are also against the rules.
    2. Player names may not imitate names of Multihunters, Admins, or other Travian team members. Names which are intended to be perceived as Travian team members may be deleted.
    3. All types of advertisement not sanctioned by the Travian Team is against the rules. The medium is irrelevant.
    4. Players may not request personally identifiable information from other players, such as: pictures, addresses, phone numbers, social security numbers, etc.
  • §8 Punishment
    In the event of a rule violation, the Multihunters and Admins decide upon the punishment. Possible punishments are: reduction of resource field and building levels, deletion of villages, partial or complete emptying of warehouses, partial or complete deletion of troops, removal from or of an alliance, and deletion of the account.
    • §8.1 Replacements
      Resources, buildings, villages, or troops lost during the time of suspension will not be replaced under any circumstances.
    • §8.2 Plus
      1. The player has no right to compensation or replacement of time lost on a Travian Plus account while suspended.
      2. There is no preference given to Travian Plus accounts regarding the rules, either in time taken to resolve the punishment in the punishment given.
    • §8.3 Appeals
      Players may plead their cases to Multihunters via IGM or Admins via e-mail (admin@travian.us). Bannings, punishments, and deletions are not to be discussed publicly (for example, through IRC or forums).
  • §9 Illegal Logins
    It is against the rules to attempt to gain access to another's account. Violations can lead to permanent banning from the game. The Travian Team will never ask you for your password!
  • §10 Instigation and Collaboration
    Inciting, manipulating, encouraging, assisting or conspiring with others to violate any of the Travian Rules is impermissible.
  • §11 Deletions
    All rules still apply to players who intend to delete their account or who are already in the deletion phase. In particular, the rules regarding resource transfers (Rule §2) and capture of villages still apply.
  • §12 Official Language
    English is the official language of the Travian.US Servers. All players must use English when communicating with other players. Any player who cannot or will not speak in English when communicating with other players will be banned.
  • §13 Rule Changes
    The Travian Team reserves the right to change the rules at any time.
  • §14 Corrections In Rules
    If individual enforcement of these rules prove to be ineffective, that does not diminish their validity. The administrators are committed to replacing ineffective regulations with those which can be better enforced. These new rules will be used without delay and in any pending case. This also applies to implicit but unstated gaps in current rules which are meant to be viewed in the spirit of the explicitly stated rules.

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Latest announcement:
US3 will be restarting on the 27-Nov-2009 at 6:00am EST as a T3.6 server. You may preregister from 25-Nov-2009. Full details are here

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